Jujo
Well-known member
- Oct 4, 2023
- #1
As per thread title.
I have reached level 10 and so far he is ok. I'm sure I'm not playing optimally because I haven't got my head round the various combos just yet. In part this is of course because at this level I am still missing a lot of the skills thet you need to benefit from combo bonuses. I also need to work out more rotations and stick to them.
In any case I like the class better than Warden, which I tried twice and the abandoned for good. I just couldn't memorize the gambits. At least with the Mariner the tool tips will tell you the combinations.
One little gripe I have is that the balance panel is very big. It takes up too much of my screen space. An option to scale it down to half the size would be welcome.
I will keep leveling and hopefully with more skills it will all start to make more sense.
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Uroc
Well-known member
- Oct 4, 2023
- #2
I like it for now. I dont know if I understand good but it seems like it have some cappy abilities and it dont have tank spec. I like that because I liked cappy but I didnt like to play tank spec which sometimes people asked me to play.
MontanaJack
Member
- Oct 4, 2023
- #3
I'm only level 9 but so far I like the class. It is going to take a long time to figure out not only the best rotations but when to use what rotation when (which I think is the true complexity of the class.) Fortunately for me, I'm using the Stone of the Tortoise to run through all zones and all quests at level so time won't be an issue by far.
Also, you can adjust the Balance Panel! It is under the UI Settings option and if you scroll down it is under something like Class Panel or something like that. I have it nice and tiny right under my character so I can always keep an eye on it.
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Jujo
Well-known member
- Oct 4, 2023
- #4
MontanaJack said:
Also, you can adjust the Balance Panel! It is under the UI Settings option and if you scroll down it is under something like Class Panel or something like that. I have it nice and tiny right under my character so I can always keep an eye on it.
Thank you! There is actually a lot more that can be adjusted than the last time I looked there, years ago probably! I will need to have a play with that.
Patti
Pirate Queen of the Potomac (self-proclaimed)
- Oct 4, 2023
- #5
I got my Mariner to lvl 18 last night on Fearless. I love it! So, I will be putting my warden on hold to get this one up to 140 (or as close to as possible) before 01 November. ??
Patti
Pirate Queen of the Potomac (self-proclaimed)
- Oct 4, 2023
- #6
MontanaJack said:
It is going to take a long time to figure out not only the best rotations but when to use what rotation when (which I think is the true complexity of the class.)
Agreed, 100%. Once I stop giggling and clapping with glee after I try different combinations and watch the animations & effects, I should start memorising them. ?
Bacua
Founding Player
- Oct 4, 2023
- #7
I'm not enjoying the class, which is a shame as I really expected to. Nothing particularly wrong with it, I just think it's not to my taste. Emotes are cool but the UI scale looks a bit garish. Will give it another 10-15 levels or so and see.
Would be nice to have a campfire skill or something to round out that 'ardent explorer' feeling.
Meric
Active member
- Oct 5, 2023
- #8
Loving mariner so far, levelling in yellow is great fun - lvl 26 atm
MontanaJack
Member
- Oct 5, 2023
- #9
Meric said:
Loving mariner so far, levelling in yellow is great fun - lvl 26 atm
I'm leveling in Blue and wondered if there were any other weirdos out there like me who weren't leveling in Red. While I miss some DPS I love the extra survivability and the utility. I may have to give Yellow a try and see how it feels for me.
Uroc
Well-known member
- Oct 5, 2023
- #10
MontanaJack said:
I'm leveling in Blue and wondered if there were any other weirdos out there like me who weren't leveling in Red. While I miss some DPS I love the extra survivability and the utility. I may have to give Yellow a try and see how it feels for me.
I am also playing blue, very nice spec. I have feeling that yellow might be also cool.
olilo
Well-known member
- Oct 5, 2023
- #11
MontanaJack said:
I'm leveling in Blue and wondered if there were any other weirdos out there like me who weren't leveling in Red. While I miss some DPS I love the extra survivability and the utility. I may have to give Yellow a try and see how it feels for me.
I'm also leveling in Blue. I'm currently level 25. DPS is very good and the extra survivability is a plus.
I love the class so far. Very fun.
Patti
Pirate Queen of the Potomac (self-proclaimed)
- Oct 5, 2023
- #12
MontanaJack said:
I'm leveling in Blue and wondered if there were any other weirdos out there like me who weren't leveling in Red. While I miss some DPS I love the extra survivability and the utility. I may have to give Yellow a try and see how it feels for me.
Looks like I’ll be trying blue line out this weekend. ??
Pharone
Twitch Streamer
- Oct 5, 2023
- #13
I am loving my mariner so far.
When I beta tested it originally, I didn't think it would be a good class for me with its complexity. Then after the beta tests were over, I couldn't stop thinking about how much I missed playing the mariner.
My mariner is level 15 right now, and I am having a blast playing it. I am running with land difficulty 3 Fearless and red spec. For the most part, I can handle most mobs with ease. If I get three or more on me or signature mobs, it can get pretty dicey.
I would say to definitely play up to at least level 15 before making any decisions about the class. By level 15, you have enough abilities and trait points to get a decent idea of what the class can offer.
For instance, as a purely red spec mariner, I have enough abilities now to destroy the mob and reset to center as part of my rotation.
Also, I just got a trait that made it so that I can pull off the heal combo if I try. Before that, I was never far enough aft (blue) to be able to do the heal combo. I wouldn't have known that if I had not played high enough to have enough points to spend to get the additional aft movement to pull it off.
On a side note about the red spec being able to self heal. I effectively have to pull off my finisher that grants me the option to reset to center, so I can then hit all of my blue skills to get far enough aft to be able to perform the heal combo (must be 7 aft to do it). You have to be centered to even have a chance to get enough Aft movement to hit 7 Aft in order to do the heal combo, and as a red spec, the only way to do that is to finish your rotation and do a Reset to Center. That means if you need to heal yourself in combat, you need to push through to the end of your rotation in order to recenter and START your chain to get to your heal combo. If you start that process with low health (when you want a self heal of course), you wont get to the heal combo before you die.
Now that all said, I am playing my red mariner as a glass cannon. I can obviously change my rotation up to be more defensive, but I like playing him as a full on kill it all and let God sort it out kind of character lol.
Pharone
Twitch Streamer
- Oct 6, 2023
- #14
Just a little update as I am now level 24 on my mariner...
I LOVE THE MARINER CLASS!!!
The higher level I get and the more points I spend on him, the more I love this class. I am now slaughtering everything with relative ease. It's not the "I'm going to win no matter what" feeling I get when I play overland content on my champion, but I know that if I run the right rotation and alternate it when needed on adds/harder mobs, I have a really good chance of living lol.
Figuring out your rotations and how to alter them when the crap hits the fan is key. At the same time, I don't feel like it is as hard to remember the combos as it is when playing the warden. That might just be a me thing.
The self healing thing as a red spec fixes itself by the way. Eventually you get a combo that you can pull off that will give you a decent self heal. Instead of having to get the Aft to a certain level, this 2 button combo's only requirement is to have a mob to hit because the first ability is an attack, and if you follow it up with this other ability, it adds a heal to it. No Aft/For requirements to do it. Figuring that out was a life saver. That two button heal combo along with a stack of heal potions (for when it is down) will get you through most any overland content (with land difficulty 3 Fearless) you come across at least up through the 20s (can't say about later because I'm not there yet).
My mariner is quickly becoming my go-to main character to play. It's just really, really fun so far.
I would still pick the champion for killing tons of mobs all at the same time (SHING SHING BABY!!!), and I would still want the hunter for killing mobs from distance before they can even get to you. The mariner gives me a fun melee DPS for single target in-your-face style mob elimination.
That's my two coppers on the class so far.
Thurinuor
Well-known member
- Oct 6, 2023
- #15
I think SSG did a great job with the mariner. The class is fun and has a lot of atmosphere. All thumbs up!
Drarin
Eternal Curmudgeon
- Oct 6, 2023
- #16
I'm really enjoying Mariner, though I do have my gripes:
- The Jugglery debuff can be removed by your fellow's corruption removal
- Fleche positioning your character behind the enemy can be a bit annoying since you're facing the other way, so you need to reposition yourself
- A lot of the non-melee skill cooldowns are way too long. Pretty much every shanty is at least 1 minute, pots are between 40-1min+. Ragged Knife, a skill that does nothing of note, is 1 minute, Toss a Bottle: 1 minute, etc.
- Neither Flick nor Smoking Stones are Immediate interrupts
- Disarm from Masterful Disarm doesn't really have any impact on normal play
On the whole though, fun class, just needs some tweaks
Gryffs
The Rounder Bounder of Little Delving
- Oct 7, 2023
- #17
I'm enjoying Mariner so far, but my biggest complaint is it doesn't seem like the path of unlocking skills and traits was created in an organized way.
Many skills all buff the same skill (looking at you, Advance). Since the buffs only work on the next attack, you'll never benefit from all of them.
Other skills buff skills you don't have at the time you earn them. So until you get all your skills these are just meaningless attacks for middling damage.
The same goes for traits. Several traits and set-bonuses buff traits and skills you haven't earned yet. So it's a let-down when they unlock and you realize they're currently useless.
I'm sure if you Valar up, it's really interesting to see how all of this works together, and you can plan effective rotations and trait builds once you have access to all skills and traits. But while leveling it's often frustrating.
Grotmaggot
sends his regards!
- Oct 7, 2023
- #18
At level 32 now. Playing on Fearless+3 at present, it's looking pretty good.
I like how the skills interact with each other. Keeping parry up and making use of the heals works pretty well. DPS is solid. Downside seems to be the lack of CC at present, perhaps in higher levels they have access to more utility like this.
Compared to Brawler and Beorning's release, Mariner came out the box very clean. I like it.
Gekh
Well-known member
- Oct 7, 2023
- #19
Dificulty 3+, level 48. Leveling in red.
Great dmg, mitigations and heal.
Like warden, your next move should be planed like 2 turns before you need it. One done side: Healing can be hard if you get controled, or if there is no way to go/stay close to target. Also lack of range /bot ranged and mele skill (4m range is a joke devs ...)
Lack of CC in red but i think is normal. Yellow is good but wont replace burg in lm imo.
Blue is great fun but not for solo. Just like red cpt.
I had my doubts, but most of them were wrong.
Will ppl lay it. Sure they will. How many of them will play it above casual level. Like 5%.
Also shame on you to give us just one type of Li. Add axes/blunts/spears/daggers.
Class/ranged item slots are bugged. Auras dont work on lots of weapons /class weapons too. If is that importand for mariner to use cutlas, atleast make the auras work on it ....
Great class, great feeling, having tons of fun so far. Also sure we will have even more fun, if class dont get nerfed after sale is over.
I already see some flood of tears comming from creeps side
Gekh
Well-known member
- Oct 7, 2023
- #20
Grotmaggot said:
At level 32 now. Playing on Fearless+3 at present, it's looking pretty good.
I like how the skills interact with each other. Keeping parry up and making use of the heals works pretty well. DPS is solid. Downside seems to be the lack of CC at present, perhaps in higher levels they have access to more utility like this.Compared to Brawler and Beorning's release, Mariner came out the box very clean. I like it.
Rummage can give you up to 5 sec stuns, but is kinda RNG.
Giving such bursty class CC / on red/ will push it beyond op. So lack of cc is a good trade off
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